Quickstart
Get your first successful request/response cycle with the GameQuery API.
This flow is optimized for first-time integration and local testing.
1) Collect API credentials
From your dashboard, copy:
X-API-TokenX-API-Token-Type(FREEorPRO)X-API-Token-Email
Store them in environment variables.
export GQ_API_BASE_URL="https://api.gamequery.dev"
export GQ_API_VERSION="v1"
export GQ_API_TOKEN="your-token"
export GQ_API_TOKEN_TYPE="FREE"
export GQ_API_TOKEN_EMAIL="[email protected]"2) Fetch valid game IDs
curl "$GQ_API_BASE_URL/$GQ_API_VERSION/get/games"Use the id value exactly as returned.
The games list endpoint is backed by a Redis cache with a 24h TTL and served gzip-compressed.
3) Prepare your request payload
POST /v1/post/fetch accepts grouped server entries in this shape:
{
"servers": [
{
"game_id": "minecraft",
"servers": ["203.0.113.10:25565"]
}
]
}If game_id is invalid, the API reports it in _meta.invalid_servers.
4) Fetch live server payloads
curl -X POST "$GQ_API_BASE_URL/$GQ_API_VERSION/post/fetch" \
-H "Content-Type: application/json" \
-H "X-API-Token: $GQ_API_TOKEN" \
-H "X-API-Token-Type: $GQ_API_TOKEN_TYPE" \
-H "X-API-Token-Email: $GQ_API_TOKEN_EMAIL" \
-d '{
"servers": [
{
"game_id": "minecraft",
"servers": ["203.0.113.10:25565"]
}
]
}'The response contains payloads keyed by ip:port plus a _meta object with insert and validation diagnostics.
To test v2 later, change only GQ_API_VERSION from v1 to v2 in non-production environments.
Operational limits
- Maximum
1000server addresses per request. POST /v1/post/fetchrequiresContent-Type: application/json.- Invalid game IDs and malformed addresses are reported in
invalid_servers.